Trophy Room

A repository of artefacts from the many adventures of the Professor, and several family heirlooms.

From a high shelf, taxidermied creatures such as a thylacine, dodo and jackalope look down with glassy eyes while a robot flitterbick sits lodged in the chandelier where it ended up during a test flight. A Fiji mermaid stares back at visitors from its dusty glass case. An old elephant gun (a gun shaped like an old elephant, not used for hunting elephants, good heavens that would just be cruel) hangs over the fireplace. A large dog collar bearing the letters "SD" hangs from a hook, a souvenir from the time a number of unruly youths, no doubt inspired by feckless village rumours, attempted to solve some of the Manor's mysteries but met a freshly-bathed Geoffrey wearing nothing but a bath towel.

Visitors may, on occasion, catch a glimpse of something metallic moving underneath the well-worn and dusty sofa - a golden frog, somehow now equipped with clockwork innards and with a mind of its own, has taken up residence there. One of the Professor's father's pipes, a large and well-chewed piece of mahogany, sits on a stand on the mantelpiece. A huge cabinet of curiosities, decorated with mysterious and undecyphered pictograms engraved into its teak doors, contains many smaller items and occupies much of a wall. Above it hangs a large black and white photograph of the Professor and Geoffrey, a large airship in the background. A small glass case on a sideboard containing one of Mr B the Gentleman Rhymer's moustache's stunt doubles sits on a small pile of ancient maps.

Visitors of a nervous disposition should avoid looking in the display cases on the wall opposite the fireplace.